One of the main reasons why I, and others like me, dislike the open-world PvP, and push for less draconian Safer Seas resctrictions is the utter lack of reward when attacked in the High Seas.
Think about it.
If I have treasure, and someone wants to sink me for it:
- What do I get if I win?
Nothing. They had no treasure to lose. All I got out of the encounter was...some cannonballs and wood and food, if I loot their barrels. And maybe not even enough to cover what I lost fighting them.
Plus, if I spend time trying to loot their cannonballs & wood; They are already on their way back to me for Round 2. Or another ship might be approaching. - What do I lose if I sink?
All my treasure.
Meanwhile:
- What do they get if they win?
All my treasure. - What do they lose if they sink?
Nothing. They went into the fight not carrying any treasure.
With such a reward imbalance; It's no wonder people either run, or want less BS attached to Safer Seas.
Being attacked with treasure aboard is a one-sided activity:
- The attacker gets to enjoy the fight; gets to enjoy the prospect of loot if they win; and does not care if they lose.
- The defender gets to worry about the fight; gets to worry about losing their loot; gains nothing if they win; and cares if they lose.
Now, the devs are heckbent on not giving Safer Seas anything fun, because this community hates Safer Seas players, so I have a different idea:
Ships without treasure aboard should generate a random, small amount of treasure when sunk by (Or recently damaged by) another player.
- Why specify another player?
To avoid generating treasure when sunk by storms, hitting rocks, or running aground.
Though there should be a 90 second timer, in which a ship damaged by another player & then sunk by the environment still counts as sunk by a player. To avoid people denying treasure by running aground, hitting rocks, or being killed by a skele ship mid-PvP.
This way, players being attacked by someone with 0 treasure aboard still GAIN SOMETHING if they win.
Because, as it stands, being attacked by someone with 0 treasure means the defender gains nothing.
They are 'rewarded' by keeping their treasure. Yaaay. 🙄They can also keep their treasure by not fighting!
Frankly, the best way to keep treasure right now is to run away. Because fighting gains nothing. Literally nothing. And has a chance to lose everything.